use mainCameraUpdate instead
Fires when the object has been added to its parent object.
Fires when the object has been removed from its parent object.
use materialUpdate instead
OptionalbubbleToParent?: booleanOptionalchange?: stringOptionalgeometry?: null | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>OptionalhierarchyChanged?: booleanOptionalobject?: IObject3D<OptionaloldGeometry?: null | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>OptionalrefreshScene?: booleanOptionalsceneUpdate?: booleanuse refreshScene instead
use objectUpdate or sceneUpdate instead
Deprecated
use mainCameraChange instead