Optionalcamera?: null | ICamera<ICameraEventMap>Optionalui?: booleanuse mainCameraChange instead
use mainCameraUpdate instead
Fires when the object has been added to its parent object.
Fires when the object has been removed from its parent object.
use materialUpdate instead
OptionalbubbleToParent?: booleanOptionalchange?: stringOptionalgeometry?: null | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>OptionalhierarchyChanged?: booleanOptionalobject?: IObject3D<OptionaloldGeometry?: null | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>OptionalrefreshScene?: booleanOptionalsceneUpdate?: booleanuse refreshScene instead
use objectUpdate or sceneUpdate instead
Set to the camera being activated as main camera. If null, the default camera will be set If undefined, the last activated camera will be set, or the default camera if no camera was activated before.