use mainCameraUpdate instead
use materialUpdate instead
Optional
bubbleToParent?: booleanOptional
change?: stringOptional
geometry?: null | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>Optional
hierarchyChanged?: booleanOptional
object?: IObject3D<Optional
oldGeometry?: null | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>Optional
refreshScene?: booleanOptional
sceneUpdate?: booleanuse refreshScene instead
use objectUpdate or sceneUpdate instead
Deprecated
use mainCameraChange instead