use mainCameraUpdate instead
use materialUpdate instead
Optional
bubbleToParent?: booleanOptional
change?: stringOptional
geometry?: null | IGeometryOptional
hierarchyChanged?: booleanOptional
object?: IObject3DOptional
oldGeometry?: null | IGeometryOptional
refreshScene?: booleanOptional
sceneUpdate?: booleanuse refreshScene instead
use objectUpdate or sceneUpdate instead
Deprecated
use mainCameraChange instead