Optionaltarget: ValOrFunc<undefined | WebGLRenderTarget<Texture<TextureEventMap>>>Passes that should run after this pass
Checked by RenderManager to determine whether to render this frame. A frame is rendered if any pass is dirty. This can be set by the plugin/pass to indicate when to continue rendering. See ProgressivePlugin. This is different from setDirty which is implementation specific to the pass/plugin. It generally calls onDirty and set the viewer dirty.
ReadonlyisReadonlypassUnique id for the pass. Used to determine the order of passes in the pipeline.
Passes that are required to be present in the pipeline to run this pass.
OptionaltargetStatic ReadonlyDEFAULT_renamed to isExtendedShaderPass
This function gets called at the beginning of every frame where this pass would be enabled.
Set the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
to be called from beforeRender or onObjectRender or similar.
Optionalupdater: IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[]
Passes that should run before this pass