Protected
_dirtyProtected
Optional
_passProtected
_targetsDifferent targets for different render cameras. Need to save them all here since we need them in the next frame.
Protected
Optional
_viewerProtected
_viewerReadonly
bufferNote - this is not used right now
Readonly
passOptional
uiStatic
Readonly
OldStatic
Readonly
PluginProtected
_beforeThis function is called every frame before composer render, if this pass is being used in the pipeline
Optional
_: IScene<ISceneEvent<ISceneEventTypes>, ISceneEventTypes>Optional
_1: ICamera<ICameraEvent, ICameraEventTypes>Optional
_2: IRenderManager<IRenderManagerEvent, IRenderManagerEventTypes>Protected
_createProtected
_createOptional
camera: ICamera<ICameraEvent, ICameraEventTypes>Protected
_disposeOptional
camera: ICamera<ICameraEvent, ICameraEventTypes>Protected
_onProtected
_storeOptional
meta: SerializationMetaTypeOptional
camera: ICamera<ICameraEvent, ICameraEventTypes>Get recording delta post render, For use with animations to sync with converge mode in canvas recorder. See PopmotionPlugin for usage.
Optional
meta: SerializationMetaTypeGenerated using TypeDoc
Progressive Plugin
Adds a post-render pass to blend the last frame with the current frame. This can be used to create a progressive rendering effect which is useful for progressive shadows, gi, denoising, baking, anti-aliasing, and many other effects.