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composerReadonly
contextReadonly
frameReadonly
isReadonly
maxReadonly
needsReadonly
passesReadonly
renderReadonly
rendererReadonly
totalProtected
Abstract
_createProtected
_processOptional
options: RendererBlitOptionsOptional
a?: numberOptional
b?: numberOptional
depth?: booleanOptional
g?: numberOptional
r?: numberOptional
stencil?: booleanOptional
target?: IRenderTargetOptional
viewport?: Vector4Optional
count?: numberOptional
clazz: Class<T>Optional
mimeType: stringOptional
replaceId: booleanOptional
mimeType: stringOptional
quality: numberGenerated using TypeDoc
Dispose and remove tracked target. Release target in-case of temporary target. To just dispose from the GPU memory and keep reference, call
target.dispose()
ortarget.dispose(false)