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Abstract
_createProtected
_processOptional
options: RendererBlitOptionsOptional
clazz: Class<T>Optional
mimeType: stringOptional
replaceId: booleanOptional
mimeType: stringOptional
quality: number
Dispose and remove tracked target. Release target in-case of temporary target. To just dispose from the GPU memory and keep reference, call
target.dispose()
ortarget.dispose(false)