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    Class RenderTargetManager<TE>Abstract

    Type Parameters

    • TE extends object = object

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    isWebGL2: boolean
    maxTempPerKey: 5
    renderScale: number
    renderSize: Vector2

    Methods

    • Dispose and remove tracked target. Release target in-case of temporary target. To just dispose from the GPU memory and keep reference, call target.dispose() or target.dispose(false)

      Parameters

      Returns void

    • Resizes all tracked targets with a sizeMultiplier based on the current renderSize and renderScale. This must be automatically called by the renderer on resize, and manually when sizeMultiplier of a target changes.

      Returns void