Dispose and remove tracked target. Release target in-case of temporary target.
To just dispose from the GPU memory and keep reference, call target.dispose() or target.dispose(false)
Resizes all tracked targets with a sizeMultiplier based on the current renderSize and renderScale.
This must be automatically called by the renderer on resize, and manually when sizeMultiplier of a target changes.
Dispose and remove tracked target. Release target in-case of temporary target. To just dispose from the GPU memory and keep reference, call
target.dispose()
ortarget.dispose(false)