Abstract
Protected
constructorPrivate
_releasedPrivate
_trackedPrivate
_trackedAbstract
isReadonly
maxAbstract
renderReadonly
Abstract
renderProtected
Abstract
_createProtected
_processPrivate
_processPrivate
_setPrivate
_setOptional
count?: numberOptional
clazz: Class<T>Generated using TypeDoc
Dispose and remove tracked target. Release target in-case of temporary target. To just dispose from the GPU memory and keep reference, call
target.dispose()
ortarget.dispose(false)