Private
Readonly
_composerPrivate
Readonly
_contextProtected
_dirtyPrivate
_framePrivate
Readonly
_isPrivate
_lastPrivate
_passesPrivate
_passesPrivate
_pipelinePrivate
_renderPrivate
Readonly
_renderProtected
Readonly
_rendererPrivate
_totalReadonly
maxUse total frame count, if this is set to true, then frameCount won't be reset when the viewer is set to dirty. Which will generate different random numbers for each frame during postprocessing steps. With TAA set properly, this will give a smoother result.
Static
Readonly
POWER_use renderScale instead
use renderScale instead
Same as renderer
Private
_animationProtected
_createProtected
_initProtected
_processPrivate
_refreshPrivate
_updatedOptional
data: Partial<IRenderManagerUpdateEvent>blit - blits a texture to the screen or another render target.
destination target, or screen if undefined or null
Optional
a?: numberOptional
b?: numberOptional
depth?: booleanOptional
g?: numberOptional
r?: numberOptional
stencil?: booleanOptional
target?: IRenderTargetOptional
viewport?: Vector4Optional
count?: numberOptional
clazz: Class<T>Exports a render target to a blob. The type is automatically picked from exr to png based on the render target.
render target to export
mime type to use. If auto (default), then it will be picked based on the render target type.
Rend pixels from a render target into a new Uint8Array|Uint16Array|Float32Array buffer
Converts a render target to a png/jpeg data url string. Note: this will clamp the values to [0, 1] and converts to srgb for float and half-float render targets.
Generated using TypeDoc
Set autoBuildPipeline = false to be able to set the pipeline manually.