Protected_Protected Readonly_Default value for renderToScreen in render
ReadonlymaxUse total frame count, if this is set to true, then frameCount won't be reset when the viewer is set to dirty. Which will generate different random numbers for each frame during postprocessing steps. With TAA set properly, this will give a smoother result.
Static ReadonlyPOWER_StaticShaderStaticShaderThe size set in the three.js renderer. Final size is renderSize * renderScale
Same as renderer
Protected_Protected_OptionalpowerPreference: WebGLPowerPreferenceProtected_Optionalframe: XRFrameblit - blits a texture to the screen or another render target.
destination target, or screen if undefined or null
Optionalclazz: Class<T>Dispose and remove tracked target. Release target in-case of temporary target.
To just dispose from the GPU memory and keep reference, call target.dispose() or target.dispose(false)
Exports a render target to a blob. The type is automatically picked from exr to png based on the render target.
render target to export
mime type to use. If auto (default), then it will be picked based on the render target type.
index of the texture to use in the render target (only in case of multiple render target)
OptionalrenderToScreen: booleanRend pixels from a render target into a new Uint8Array|Uint16Array|Float32Array buffer
render target to read from
index of the texture to use in the render target (only in case of multiple render target)
Copies a render target to a new/existing canvas element. Note: this will clamp the values to [0, 1] and converts to srgb for float and half-float render targets.
index of the texture to use in the render target (only in case of multiple render target)
Optionalcanvas: HTMLCanvasElementoptional canvas to render to, if not provided a new canvas will be created.
Converts a render target to a png/jpeg data url string. Note: this will clamp the values to [0, 1] and converts to srgb for float and half-float render targets.
index of the texture to use in the render target (only in case of multiple render target)
Resizes all tracked targets with a sizeMultiplier based on the current renderSize and renderScale. This must be automatically called by the renderer on resize, and manually when sizeMultiplier of a target changes.
Optionalwidth: numberOptionalheight: number
Set autoBuildPipeline = false to be able to set the pipeline manually.