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    Class RenderManager<TE>

    Type Parameters

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    _dirty: boolean = true
    autoBuildPipeline: boolean = true

    Set autoBuildPipeline = false to be able to set the pipeline manually.

    defaultRenderToScreen: boolean = true

    Default value for renderToScreen in render

    frameWaitTime: number = 0
    maxTempPerKey: 5
    shadowMap: WebGLShadowMap
    shadowMapType: ShadowMapType
    stableNoise: boolean = false

    Use total frame count, if this is set to true, then frameCount won't be reset when the viewer is set to dirty. Which will generate different random numbers for each frame during postprocessing steps. With TAA set properly, this will give a smoother result.

    POWER_PREFERENCE: "high-performance" | "low-power" | "default" = 'high-performance'

    Accessors

    Methods

    • Parameters

      • __namedParameters: {
            a?: number;
            b?: number;
            depth?: boolean;
            g?: number;
            r?: number;
            stencil?: boolean;
            target?: IRenderTarget;
            viewport?: Vector4;
        }

      Returns void

    • Parameters

      • material: {
            defines: Record<string, undefined | string | number>;
            uniforms: { [name: string]: IUniform<any> };
        }

      Returns this