Optional
assetType
assetType?: "renderTarget"
depthBuffer
depthBuffer: boolean
Optional
isTemporary
isTemporary?: boolean
Optional
isWebGLCubeRenderTarget
isWebGLCubeRenderTarget?: boolean
Optional
isWebGLMultipleRenderTargets
isWebGLMultipleRenderTargets?: boolean
isWebGLRenderTarget
isWebGLRenderTarget: boolean
Optional
name
name?: string
Optional
Readonly
renderManager
scissorTest
scissorTest: boolean
Optional
sizeMultiplier
sizeMultiplier?: number
stencilBuffer
stencilBuffer: boolean
Optional
targetKey
targetKey?: string
Optional
uuid
uuid?: string
Default