Interface RendererBlitOptions

interface RendererBlitOptions {
    blending?: Blending;
    clear?: boolean;
    material?: ShaderMaterial<Event, string>;
    respectColorSpace?: boolean;
    source?: Texture;
    transparent?: boolean;
    viewport?: Vector4;
}

Properties

blending?: Blending
clear?: boolean
material?: ShaderMaterial<Event, string>
respectColorSpace?: boolean
source?: Texture
transparent?: boolean
viewport?: Vector4

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