Camera frustum aspect ratio, window width divided by window height. It can be managed internally if autoAspect is true.
Automatically manage aspect ratio based on window/canvas size.
use isMainCamera instead
Same as material but always returns an array.
use object directly
Parent/Ancestor of this object to bubble events to. This is set internally by setupObject3D.
Local position of camera.
Target of camera, in world(global) coordinates.
optional (taken from userData.autoScaleRadius by default)
optional (taken from userData.isCentered by default)
true by default
remove from parent. Default true
Dispatches 'objectUpdate' event on object.
setView event which triggers the main camera to set its view to this camera's view.
Generated using TypeDoc