ReadonlyisStatic ReadonlyDEFAULT_OptionalwriteBuffer: null | WebGLRenderTarget<Texture<TextureEventMap>>OptionalreadBuffer: WebGLRenderTarget<Texture<TextureEventMap>>OptionaldeltaTime: numberOptionalmaskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
to be called from beforeRender or onObjectRender or similar.
Optionalupdater: IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[]
Deprecated
renamed to isExtendedShaderPass