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    Class ExtendedShaderPass

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    Implements

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    Properties

    enabled: boolean = true
    isExtendedShaderPass: true
    material: ShaderMaterial2
    onDirty: (() => void)[] = []
    overrideReadBuffer: null | { texture?: Texture<TextureEventMap> } = null
    DEFAULT_TEX_ID: "tDiffuse" = 'tDiffuse'

    Accessors

    Methods