Readonly
isStatic
Readonly
DEFAULT_Optional
writeBuffer: null | WebGLRenderTarget<Texture<TextureEventMap> | Texture<TextureEventMap>[]>Optional
readBuffer: WebGLRenderTarget<Texture<TextureEventMap> | Texture<TextureEventMap>[]>Optional
deltaTime: numberOptional
maskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
to be called from beforeRender or onObjectRender or similar.
Optional
updater: IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[]
Deprecated
renamed to isExtendedShaderPass