Fires when the material is set/added to a mesh This is applicable of all types of Object3D, like Line etc, not just Mesh
For internal use
Fires when the material is changed/removed to a mesh This is applicable of all types of Object3D, like Line etc, not just Mesh
Fires when the material is set/added to a mesh This is applicable of all types of Object3D, like Line etc, not just Mesh