Optional
_Optional
appliedOptional
assetOptional
is3Optional
isOptional
isOptional
isOptional
isReadonly
isRead-only flag to check if a given object is of type Texture.
Optional
isThe data definition of a texture. A reference to the data source can be shared across textures. This is often useful in context of spritesheets where multiple textures render the same data but with different Texture transformations.
Optional
uiAn object that can be used to store custom data about the texture.
Objects/Materials in the scene that are using this texture. This is set in the Object3DManager when the objects are added/removed from the scene. Do not modify this set directly.