Interface ITexture

interface ITexture {
    _appliedMaterials?: Set<IMaterial<IMaterialEvent<IMaterialEventTypes>, IMaterialEventTypes>>;
    _target?: IRenderTarget;
    assetType?: "texture";
    is3DDataTexture?: boolean;
    isCanvasTexture?: boolean;
    isCompressedTexture?: boolean;
    isCubeTexture?: boolean;
    isDataTexture?: boolean;
    isTexture: true;
    isVideoTexture?: boolean;
    source: Source & {
        _sourceImgBuffer?: ArrayBuffer;
    };
    userData: ITextureUserData;
    setDirty?(): void;
}

Hierarchy

Properties

_target?: IRenderTarget
assetType?: "texture"
is3DDataTexture?: boolean
isCanvasTexture?: boolean
isCompressedTexture?: boolean
isCubeTexture?: boolean
isDataTexture?: boolean
isTexture: true
isVideoTexture?: boolean
source: Source & {
    _sourceImgBuffer?: ArrayBuffer;
}

Type declaration

  • Optional _sourceImgBuffer?: ArrayBuffer

Methods

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