Optional Internal_OptionalappliedObjects/Materials in the scene that are using this texture. This is set in the Object3DManager when the objects are added/removed from the scene. Do not modify this set directly.
OptionalassetOptionalis3OptionalisOptionalisOptionalisOptionalisReadonlyisRead-only flag to check if a given object is of type Texture.
OptionalisThe data definition of a texture. A reference to the data source can be shared across textures. This is often useful in context of spritesheets where multiple textures render the same data but with different Texture transformations.
OptionaluiAn object that can be used to store custom data about the texture.
for internal use only. refers to the render target that this texture is attached to