Interface ITextureUserData

interface ITextureUserData {
    __appliedMaterials?: Set<IMaterial<IMaterialEvent<IMaterialEventTypes>, IMaterialEventTypes>>;
    disposeOnIdle?: boolean;
    embedUrlImagePreviews?: boolean;
    mimeType?: string;
}

Properties

disposeOnIdle?: boolean

Automatically dispose texture when not used by any material that's applied to some object in the scene. Works only after it's applied to a material once.

embedUrlImagePreviews?: boolean
mimeType?: string

Generated using TypeDoc