Optional
__matOptional
alphaOptional
aoOptional
aoOptional
bumpOptional
colorOptional
MaterialOptional
MaterialOptional
displacementOptional
envOptional
envOptional
flatOptional
generatorManaged internally, do not change manually
Optional
isGBufferOptional
isOptional
isOptional
isOptional
lastOptional
lightOptional
lightOptional
linewidthOptional
mapOptional
metalnessOptional
metalnessOptional
normalOptional
roughnessOptional
roughnessOptional
transmissionOptional
transmissionOptional
wireframeDisposes the material from the GPU. Set force to false if not sure the material is used by any object in the scene. // todo add check for visible in scene also? or is that overkill
Optional
force: booleanwhen true, same as three.js dispose. when false, only disposes if disposeOnIdle not false and not used by any object in the scene. default: true
Optional
options: IMaterialSetDirtyOptionsOptional
allowInvalidType: booleanOptional
clearCurrentUserData: booleanOptional
meta: SerializationMetaTypeOptional
_internal: booleanGenerated using TypeDoc
Managed internally, do not change manually