Optional
snippet: ValOrFunc<string, [string]>Readonly
isOptional
texture?: TextureStatic
Readonly
DEFAULT_Optional
writeBuffer: null | WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
readBuffer: WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
deltaTime: numberOptional
maskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
to be called from beforeRender or onObjectRender or similar.
Optional
updater: IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[]Generated using TypeDoc
Deprecated
renamed to isExtendedShaderPass