Rest
...textureID: string[]Private
Optional
_lastPrivate
_needsReadonly
isOutput Color Space Note: this is ignored when renderToScreen is false (it will take the color space of the render target)
Optional
texture?: TextureReadonly
passUnique id for the pass. Used to determine the order of passes in the pipeline.
Static
Readonly
DEFAULT_renamed to isExtendedShaderPass
Optional
writeBuffer: null | WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
deltaTime: numberOptional
maskActive: booleanOptional
writeBuffer: null | WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
readBuffer: WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
deltaTime: numberOptional
maskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
to be called from beforeRender or onObjectRender or similar.
Optional
updater: IShaderPropertiesUpdater | (undefined | IShaderPropertiesUpdater)[]Generated using TypeDoc
Force clip background. If this is
true
clipBackground is overridden. This happens when scene.background and scene.backgroundColor are both null. This is set in ViewerRenderManager.render.