Class ScreenPass

Hierarchy (View Summary)

Implements

Constructors

Properties

after: string[] = ...

Passes that should run before this pass

clipBackground: boolean = false
clipBackgroundForce: boolean = false

Force clip background. If this is true clipBackground is overridden. This happens when scene.background and scene.backgroundColor are both null. This is set in ViewerRenderManager.render.

enabled: boolean = true
isExtendedShaderPass: true
material: ShaderMaterial2
onDirty: () => void[] = []
outputColorSpace: ColorSpace = SRGBColorSpace

Output Color Space Note: this is ignored when renderToScreen is false (it will take the color space of the render target)

overrideReadBuffer: null | { texture?: Texture } = null
passId: "screen" = 'screen'

Unique id for the pass. Used to determine the order of passes in the pipeline.

required: string[] = ...

Passes that are required to be present in the pipeline to run this pass.

uiConfig: UiObjectConfig
DEFAULT_TEX_ID: "tDiffuse" = 'tDiffuse'

Accessors

Methods