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    Class ScreenPass

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    after: string[] = ...

    Passes that should run before this pass

    clipBackground: boolean = false
    clipBackgroundForce: boolean = false

    Force clip background. If this is true clipBackground is overridden. This happens when scene.background and scene.backgroundColor are both null. This is set in ViewerRenderManager.render.

    enabled: boolean = true
    isExtendedShaderPass: true
    material: ShaderMaterial2
    onDirty: (() => void)[] = []
    outputColorSpace: ColorSpace = SRGBColorSpace

    Output Color Space Note: this is ignored when renderToScreen is false (it will take the color space of the render target)

    overrideReadBuffer: null | { texture?: Texture<TextureEventMap> } = null
    passId: "screen" = 'screen'

    Unique id for the pass. Used to determine the order of passes in the pipeline.

    required: string[] = ...

    Passes that are required to be present in the pipeline to run this pass.

    uiConfig: UiObjectConfig
    DEFAULT_TEX_ID: "tDiffuse" = 'tDiffuse'

    Accessors

    Methods