Class ScreenPass

Hierarchy

Implements

Constructors

Properties

_needsReRender: boolean = false
after: string[] = ...
clipBackground: boolean = false
enabled: boolean = true
isExtendedShaderPass: true = true
onDirty: (() => void)[] = []
outputColorSpace: ColorSpace = SRGBColorSpace
overrideReadBuffer: null | WebGLRenderTarget = null
passId: "screen" = 'screen'
required: string[] = ...
uiConfig: UiObjectConfig<any, string, any>
DEFAULT_TEX_ID: "tDiffuse" = 'tDiffuse'

Accessors

Methods

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