Optionaltexture: Texture<TextureEventMap>ReadonlyisStatic ReadonlyDEFAULT_OptionalwriteBuffer: WebGLRenderTarget<Texture<TextureEventMap>> | nullOptionalreadBuffer: WebGLRenderTarget<Texture<TextureEventMap>>OptionaldeltaTime: numberOptionalmaskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
to be called from beforeRender or onObjectRender or similar.
Optionalupdater: IShaderPropertiesUpdater | (IShaderPropertiesUpdater | undefined)[]
Deprecated
renamed to isExtendedShaderPass