Optional
bubbleOptional
changeChange identifier that triggered the setDirty
call.
This is different from key
in that it is used to identify the property/key that is changed. In many cases these could be same, but they could also be different eg, key might be x, with change being position.
Optional
fadeDuration for frameFade
in ms. Check FrameFadePlugin for more details.
Optional
frameEnable/disable frame fade using FrameFadePlugin
Default true
. when the plugin is enabled and has corresponding flags enabled
Optional
geometryIndicate whether the geometry has been changed to properly refresh plugins like ground, shadows.
Optional
keyKey to identify the change. This is used to identify the change in the event. Can be used interchangeably with change.
Set from onChange3
etc.
Optional
lastSet to true if this is the last value in a user input chain. (like when mouse up on slider)
Optional
refreshUpdate scene(bounds, shadows, plugins, etc) after setting dirty.
Optional
refreshTrigger UI Config Refresh along with setDirty.
Default true
. Set to false
to prevent UI Config refresh.
Optional
sceneupdate scene after setting dirty
use refreshScene instead
Optional
sourceSource identifier of who is triggering the event. so that recursive events can be prevented
Optional
uiEvent from uiconfig.js when some value changes from the UI.
Optional
undoIndicates that this change in from an undo
operation.
Bubble event to parent root(scene).