OptionalbubbleOptionalchangeChange identifier that triggered the setDirty call.
This is different from key in that it is used to identify the property/key that is changed. In many cases these could be same, but they could also be different eg, key might be x, with change being position.
OptionalfadeDuration for frameFade in ms. Check FrameFadePlugin for more details.
OptionalframeEnable/disable frame fade using FrameFadePlugin
Default true. when the plugin is enabled and has corresponding flags enabled
OptionalgeometryIndicate whether the geometry has been changed to properly refresh plugins like ground, shadows.
OptionalkeyKey to identify the change. This is used to identify the change in the event. Can be used interchangeably with change.
Set from onChange3 etc.
OptionallastSet to true if this is the last value in a user input chain. (like when mouse up on slider)
OptionaloldOld value before the change. Set from onChange3 etc.
OptionalrefreshUpdate scene(bounds, shadows, plugins, etc) after setting dirty.
OptionalrefreshTrigger UI Config Refresh along with setDirty.
Default true. Set to false to prevent UI Config refresh.
Optionalsceneupdate scene after setting dirty
use refreshScene instead
OptionalsourceSource identifier of who is triggering the event. so that recursive events can be prevented
OptionaluiEvent from uiconfig.js when some value changes from the UI.
OptionalundoIndicates that this change in from an undo operation.
OptionalupdateOptionalvalueNew value that triggered the change. Set from onChange3 etc.
Bubble event to parent root(scene).