Optional
overrideMaterial: MaterialReadonly
isReadonly
passReadonly
preserveReadonly
renderrenamed to isExtendedRenderPass
This function gets called at the beginning of every frame where this pass would be enabled.
Optional
writeBuffer: null | WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
readBuffer: WebGLRenderTarget | WebGLMultipleRenderTargetsOptional
deltaTime: numberOptional
maskActive: booleanSet the pass as dirty. This is implementation specific to the pass/plugin. It generally calls all onDirty and set the viewer dirty.
Unique id for the pass. Used to determine the order of passes in the pipeline.