Class ExtendedRenderPass

Hierarchy

Implements

Constructors

Properties

_doTransmissionFix: boolean = true
_transparentTarget?: IRenderTarget
blurTransmissionTarget: boolean = true
enabled: boolean = true
isExtendedRenderPass: true = true
onDirty: (() => void)[] = []
passId: "render" = 'render'
preserveTransparentTarget: boolean = false
renderManager: ViewerRenderManager
uiConfig: UiObjectConfig<any, string, any> = ...

Accessors

Methods

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