Class ExtendedRenderPass

Hierarchy

Implements

Constructors

Properties

blurTransmissionTarget: boolean = true
enabled: boolean = true
isExtendedRenderPass: true
onDirty: () => void[] = []
passId: "render" = 'render'

Unique id for the pass. Used to determine the order of passes in the pipeline.

preserveOpaqueTarget: false
preserveTransparentTarget: boolean = false
renderManager: ViewerRenderManager
uiConfig: UiObjectConfig = ...

Accessors

Methods