Protected_Protected_Protected_Protected Optional_Protected_Protected Optional_Protected_Extra flag for plugins to disable transform refresh like when animating or dragging
If true, the camera will be limited to not go below the ground. note: this will only work when OrbitControls3 or three.js OrbitControls are being used.
If false, the ground will not be tonemapped in post processing. note: this will only work when GBufferPlugin is being used. Also needs renderToDepth to be true.
OptionaluiStatic ReadonlyOldStatic ReadonlyPluginProtected_Optionalmaterial: PhysicalMaterial<IMaterialEventMap>Protected_Optionalmesh: Mesh2<Protected_Optionalevent: (({ hierarchyChanged?: boolean | undefined; refreshScene?: boolean | undefined; object?: IObject3D<IObject3DEventMap, IGeometry<NormalBufferAttributes, BufferGeometryEventMap> | undefined, IMaterial<...> | ... 1 more ... | undefined> | undefined; ... 4 more ...; sceneUpdate?: boolean | undefined; } & ISceneSetDirtyO...Protected_Protected_Protected_Protected_Protected_Protected_Protected_Optionalprefix: stringOptionalmeta: anyOptionalsetOptionalg: BufferGeometry<NormalBufferAttributes, BufferGeometryEventMap>Optionalmeta: SerializationMetaType
Base Class for Sync Viewer Plugins