Optional Internal_Read-only flag to check if a given object is of type BufferGeometry.
OptionaluiAn object that can be used to store custom data about the BufferGeometry. It should not hold references to functions as these will not be cloned.
Centers the geometry.
Optionaloffset: Vector3returns the offset applied to the geometry
OptionalkeepWorldPosition: booleanUpdates the attached meshes, so that the world position of the geometry remains the same.
OptionalsetDirty: booleanSame as center but returns a function to undo the centering
Optionaloffset: Vector3OptionalkeepWorldPosition: booleanDisposes the geometry from the GPU. Set force to false if not sure the geometry is used by any object in the scene. // todo add check for visible in scene also? or is that overkill
Optionalforce: booleanwhen true, same as three.js dispose. when false, only disposes if disposeOnIdle not false and not used by any object in the scene. default: true
Optionaloptions: IGeometrySetDirtyOptions
Objects in the scene that are using this geometry. This is set in the Object3DManager when the objects are added/removed from the scene. Do not modify this set directly.