Disposes the geometry from the GPU.
Set force to false if not sure the geometry is used by any object in the scene.
// todo add check for visible in scene also? or is that overkill
Parameters
Optionalforce: boolean
when true, same as three.js dispose. when false, only disposes if disposeOnIdle not false and not used by any object in the scene. default: true
Disposes the geometry from the GPU. Set force to false if not sure the geometry is used by any object in the scene. // todo add check for visible in scene also? or is that overkill