Optional
__setProtected
_dirtyPrivate
_rendererProtected
_shaderProtected
Optional
_viewerProtected
_viewerReadonly
extraReadonly
TONEMAP_Readonly
extraReadonly
toneReadonly
value: 1Readonly
toneReadonly
value: 1The priority of the material extension when applied to the material in ScreenPass set to very low priority, so applied at the end
Optional
uiStatic
Optional
Readonly
OldStatic
Readonly
PluginProtected
_onProtected
_storeOptional
meta: anyCustom callback to extend/modify/replace shader code and other shader properties
Optional
meta: SerializationMetaTypeGenerated using TypeDoc
Tonemap Plugin
Adds an extension to ScreenPass material for applying tonemapping on the final buffer before rendering to screen.
Also adds support for Uncharted2 tone-mapping.