Optional
__setProtected
_dirtyProtected
_shaderProtected
Optional
_viewerProtected
_viewerReadonly
extraReadonly
extraThe priority of the material extension when applied to the material in ScreenPass set to very low priority, so applied at the end
Optional
uiStatic
Optional
Readonly
OldStatic
Readonly
PluginProtected
_onProtected
_storeOptional
meta: anyCustom callback to extend/modify/replace shader code and other shader properties
Optional
meta: SerializationMetaType
Tonemap Plugin
Adds an extension to ScreenPass material for applying tonemapping on the final buffer before rendering to screen.
Also adds support for Uncharted2 tone-mapping.