Class TonemapPlugin

Tonemap Plugin

Adds an extension to ScreenPass material for applying tonemapping on the final buffer before rendering to screen.

Also adds support for Uncharted2 tone-mapping.

Hierarchy (View Summary)

Constructors

Properties

__setDirty?: () => void
_dirty: boolean = false
_shaderPatch: string = TonemapShaderPatch
_viewer?: ThreeViewer
_viewerListeners: PartialRecord<
    | "dispose"
    | "*"
    | "update"
    | "preRender"
    | "postRender"
    | "preFrame"
    | "postFrame"
    | "addPlugin"
    | "removePlugin"
    | "renderEnabled"
    | "renderDisabled",
    (e: IViewerEvent) => void,
> = {}
constructor: typeof AScreenPassExtensionPlugin & typeof AViewerPluginSync & typeof AViewerPlugin
contrast: number
enabled: boolean = true
exposure: number = 1
extraDefines: { TONEMAP_BACKGROUND: "1" } = ...
extraUniforms: {
    toneMappingContrast: { value: 1 };
    toneMappingSaturation: { value: 1 };
} = ...
priority: number = -100

The priority of the material extension when applied to the material in ScreenPass set to very low priority, so applied at the end

saturation: number
tonemapBackground: boolean = true
toneMapping: ToneMapping = ACESFilmicToneMapping
uiConfig?: UiObjectConfig = undefined
OldPluginType?: string
PluginType: "Tonemap" = 'Tonemap'

Accessors

Methods