Optional__Protected_Protected_Protected Optional_Protected_ReadonlyextraReadonlyextraThe priority of the material extension when applied to the material in ScreenPass set to very low priority, so applied at the end
Global toggle to apply tonemapping on the background. The tonemapping is not applied if either this or RootScene.backgroundTonemap is false.
OptionaluiStatic Optional ReadonlyOldStatic ReadonlyPluginProtected_Protected_Optionalprefix: stringOptionalmeta: anyFunction to return the UI config for this material extension. This is called once when the material extension is registered.
Function to check if this material extension is compatible with the given material. If not compatible, the material extension will not be added to the material. This is only checked when the extension is registered.
The extension is assumed to be compatible if this function is not defined
Custom callback to extend/modify/replace shader code and other shader properties
Optionalmeta: SerializationMetaType
Tonemap Plugin
Adds an extension to ScreenPass material for applying tonemapping on the final buffer before rendering to screen.
Also adds support for Uncharted2 tone-mapping.