Interface GBufferUpdaterContext

interface GBufferUpdaterContext {
    camera: Camera<Event, string>;
    geometry: BufferGeometry<NormalBufferAttributes, Event, string>;
    material: IMaterial<IMaterialEvent<IMaterialEventTypes>, IMaterialEventTypes>;
    object: Object3D<Event, string>;
    renderer: WebGLRenderer;
    scene: Scene<Event, string>;
}

Properties

camera: Camera<Event, string>
object: Object3D<Event, string>
renderer: WebGLRenderer
scene: Scene<Event, string>

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