Private
_animatingPrivate
_animationPrivate
_cameraPrivate
_currentProtected
_dirtyPrivate
_infinitePrivate
_popPrivate
_viewProtected
Optional
_viewerProtected
_viewerPauses time between view changes when animating all views or looping.
Static
Optional
Readonly
OldStatic
Readonly
PluginPrivate
_animationProtected
_onProtected
_storeProtected
_viewOptional
camera?: ICamera<ICameraEvent, ICameraEventTypes>Optional
duration?: numberOptional
easing?: "linear" | Easing | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate" | "bounceOut" | "bounceIn" | "bounceInOut" | "easeInOutSine"Optional
throwProtected
_viewProtected
_viewOptional
camera?: ICamera<ICameraEvent, ICameraEventTypes>Optional
view?: CameraViewProtected
_viewOptional
camera?: ICamera<ICameraEvent, ICameraEventTypes>Optional
selected: Object3D<Event, string>Optional
ease: "linear" | Easing | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate" | "bounceOut" | "bounceIn" | "bounceInOut" | "easeInOutSine"Optional
selected: Object3D<Event, string>Optional
duration: numberOptional
ease: "linear" | Easing | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate" | "bounceOut" | "bounceIn" | "bounceInOut" | "easeInOutSine"in world units
target (center) of the view in world coordinates
Optional
duration: numberin milliseconds
Optional
ease: "linear" | Easing | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate" | "bounceOut" | "bounceIn" | "bounceInOut" | "easeInOutSine"Optional
duration: numberOptional
easing: "linear" | Easing | "easeIn" | "easeOut" | "easeInOut" | "circIn" | "circOut" | "circInOut" | "backIn" | "backOut" | "backInOut" | "anticipate" | "bounceOut" | "bounceIn" | "bounceInOut" | "easeInOutSine"Optional
camera: ICamera<ICameraEvent, ICameraEventTypes>Optional
meta: anyOptional
camera: ICamera<ICameraEvent, ICameraEventTypes>Optional
camera: ICamera<ICameraEvent, ICameraEventTypes>Optional
view: CameraViewOptional
setOptional
camera: ICamera<ICameraEvent, ICameraEventTypes>Optional
meta: SerializationMetaTypeGenerated using TypeDoc
Camera View Plugin
Provides API to save, interact and animate and loop between with multiple camera states/views using the PopmotionPlugin.