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    Class VignettePlugin

    Vignette Plugin

    Adds an extension to ScreenPass material for applying vignette effect on the final buffer before rendering to screen. The power of the vignette can be controlled with the power property. The color of the vignette can be controlled with the color(previously bgcolor) property.

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    __setDirty?: () => void
    _dirty: boolean = false
    _shaderPatch: string = 'diffuseColor = Vignette(diffuseColor);'
    _viewer?: ThreeViewer
    _viewerListeners: PartialRecord<IViewerEventTypes, (e: IViewerEvent) => void> = {}
    color: Color = ...
    constructor: typeof AScreenPassExtensionPlugin & typeof AViewerPluginSync & typeof AViewerPlugin
    enabled: boolean
    extraUniforms: { bgcolor: { value: Color }; power: { value: 1 } } = ...
    power: number = 0.5
    priority: number = -50

    The priority of the material extension when applied to the material in ScreenPass set to very low priority, so applied at the end

    uiConfig?: UiObjectConfig<any, string, any> = undefined
    OldPluginType?: string
    PluginType: "Vignette" = 'Vignette'

    Accessors

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