Optionalmanager: LoadingManagerOptionalonLoad: (response: any) => voidOptionalonProgress: (request: ProgressEvent) => voidOptionalonError: (event: ErrorEvent) => voidStaticDeserializeOptionalmeta: SerializationMetaTypeOptionalobj: IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[]StaticSupportedStaticSupported
Find any existing material with the same uuid and update it instead of creating a new one This is a global flag to toggle this behavior on or off