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    Interface LoadFileOptions

    interface LoadFileOptions {
        createUniqueNames?: boolean | "auto";
        fileExtension?: string;
        fileHandler?: ILoader<any, any>;
        importAsModelRoot?: boolean;
        queryString?: string;
        rootPath?: string;
        useMeshLines?: boolean;
    }

    Hierarchy (View Summary)

    Index

    Properties

    createUniqueNames?: boolean | "auto"

    If true, the loader will create unique names for objects in the gltf file when multiple objects with the same name are found.

    Note - Only for gltf, glb files or files loaded with GLTFLoader2. If this flag is not passed, the default value is the value of the static property GLTFLoader2.CreateUniqueNames. If set to 'auto'(default), it will only create unique names when loading a rootSceneModelRoot, i.e. the scene object exported with AssetExporter

    fileExtension?: string

    The file extension to use for the file. If not specified, the importer will try to determine the file extension from the file name/url.

    fileHandler?: ILoader<any, any>

    The custom ILoader to use for the file. If not specified, the importer will try to determine the loader from the file extension.

    importAsModelRoot?: boolean

    If true, the imported asset will be treated as a model root, and its objects will be imported under a root scene object. This is useful when importing assets that are meant to be used as root scenes, but not exported with AssetExporter as a scene. When this is not set (or set to undefined), it will be determined automatically based on the presence of rootSceneModelRoot in the asset. Note - Only for gltf, glb files or files loaded with @default - undefined

    queryString?: string

    Query string to add to the url. Default = undefined

    rootPath?: string

    for internal use

    useMeshLines?: boolean

    Use MeshLine(an extension of three.js Line2) instead of default Line for lines. This allows changing line width(fat lines) and other properties.

    Note - Only for gltf, glb files or files loaded with GLTFLoader2. If this flag is not passed, the default value is the value of the static property GLTFLoader2.UseMeshLines.