Optional
Internal
_testOptional
autodefault = true, if true, the importer will automatically import the contents of zip files, if zip importer is registered.
Optional
fileOptional
forceDefault = false. If true, the asset will be imported again on subsequent calls, even if it is already imported.
Optional
forcedefault = false. If true, the importer will reprocess the imported objects, even if they are already processed.
Optional
generatedefault = undefined, only used for textures
Optional
importedPass a custom file to use for the import. This will be used in the importer, and nothing will be fetched from the path
Optional
mimeMime type to use when importing the file, if not specified, it will be determined from the file extension.
Optional
pathPath override to use for the asset. This will be used in the importer as override to path inside the asset/cached asset.
Optional
processuse processRaw instead
Optional
processdefault = true, toggle to control the processing of the raw objects in the proecssRaw method
Optional
queryQuery string to add to the url. Default = undefined
Optional
reimportIf true or not specified, and any of the assets is disposed(only root objects are checked, not children), all assets will be imported in this call. If false, old assets will be returned. Default = true.
Optional
replaceIf true, the importer will replace any three.js camera instances with upgraded cameras default = true
Optional
replaceIf true, the importer will replace any three.js light instances with upgraded lights default = true
Optional
replaceIf true, the importer will replace any three.js material instances with upgraded materials default = true
Optional
rootinternal use
Generated using TypeDoc
default = false, if set to true, it will test if the data textures are complete. [internal use]