Fork of CameraHelper from three.js - shows frustum, line of sight and up of the camera - suitable for fast updates - based on frustum visualization in lightgl.js shadowmap example https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html
Protected
Object gets rendered if true.
true
Adds a Object3D as a child of this, while maintaining the object's world transform.
Note: This method does not support scene graphs having non-uniformly-scaled nodes(s).
add
Static
Fork of CameraHelper from three.js - shows frustum, line of sight and up of the camera - suitable for fast updates - based on frustum visualization in lightgl.js shadowmap example https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html