Class CameraHelper2

Fork of CameraHelper from three.js - shows frustum, line of sight and up of the camera - suitable for fast updates - based on frustum visualization in lightgl.js shadowmap example https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html

Hierarchy (view full)

Constructors

Properties

_camera: Camera<Event, string> = ...
_vector: Vector3 = ...
assetType: string = 'widget'
camera: undefined | Camera<Event, string> & IUiConfigContainer<any, string>
isWidget: true = ...
modelObject: CameraHelper2 = ...
object: undefined | Object3D<Event, string> & IUiConfigContainer<any, string>
pointMap: Record<string, number[]>
uiConfig: UiObjectConfig<any, string, any> = ...
visible: boolean = true

Methods

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