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    Interface RenderTargetBlock

    interface RenderTargetBlock {
        div: HTMLDivElement;
        material?: ShaderMaterial<MaterialEventMap>;
        name: string;
        originalColorSpace: boolean;
        target: ValOrFunc<
            | IRenderTarget
            | {
                texture?: ValOrArr<ITexture<TextureEventMap>>;
                textures?: ITexture<TextureEventMap>[];
            }
            | null
            | undefined,
        >;
        textureIndex?: number;
        transparent: boolean;
        visible: boolean;
    }
    Index

    Properties

    div: HTMLDivElement
    name: string
    originalColorSpace: boolean
    target: ValOrFunc<
        | IRenderTarget
        | {
            texture?: ValOrArr<ITexture<TextureEventMap>>;
            textures?: ITexture<TextureEventMap>[];
        }
        | null
        | undefined,
    >
    textureIndex?: number
    transparent: boolean
    visible: boolean