ThreePipe
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IObject3DEventMap
Interface IObject3DEventMap
interface
IObject3DEventMap
{
activateMain
:
{
bubbleToParent
:
boolean
;
camera
?:
null
|
ICamera
<
ICameraEventMap
>
;
ui
?:
boolean
;
}
;
added
:
{}
;
beforeDeserialize
:
{
material
:
IMaterial
}
&
{
bubbleToObject
:
boolean
;
bubbleToParent
:
boolean
;
data
:
unknown
;
meta
?:
SerializationMetaType
;
}
;
cameraUpdate
:
{
bubbleToParent
:
boolean
;
camera
?:
ICamera
<
ICameraEventMap
>
;
ui
?:
boolean
;
}
&
Omit
<
IObjectSetDirtyOptions
,
"bubbleToParent"
>
;
dispose
:
{
bubbleToParent
:
false
}
;
geometryChanged
:
{
bubbleToParent
:
boolean
;
geometry
:
null
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
;
object
:
IObject3D
;
oldGeometry
:
|
null
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
;
}
;
geometryUpdate
:
{
bubbleToParent
:
boolean
;
geometry
:
IGeometry
;
object
:
IObject3D
;
}
&
AnyOptions
&
{
bubbleToObject
?:
boolean
}
;
materialChanged
:
{
bubbleToParent
:
boolean
;
material
:
|
null
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
;
object
:
IObject3D
;
oldMaterial
:
|
null
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
;
}
;
materialUpdate
:
{
material
:
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
;
}
&
IMaterialSetDirtyOptions
;
objectUpdate
:
{
args
?:
any
[]
;
bubbleToParent
:
boolean
;
object
:
IObject3D
}
&
Omit
<
IObjectSetDirtyOptions
,
"bubbleToParent"
,
>
;
parentRootChanged
:
{
bubbleToParent
:
boolean
;
object
:
IObject3D
;
oldParentRoot
:
|
undefined
|
IObject3D
<
IObject3DEventMap
,
undefined
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
,
undefined
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
,
>
;
}
;
removed
:
{}
;
select
:
{
bubbleToParent
?:
boolean
;
focusCamera
?:
boolean
;
object
:
IObject3D
;
source
?:
string
;
ui
?:
boolean
;
value
?:
|
null
|
IObject3D
<
IObject3DEventMap
,
undefined
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
,
undefined
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
,
>
;
}
;
setView
:
{
bubbleToParent
:
boolean
;
camera
:
ICamera
;
ui
?:
boolean
}
;
texturesChanged
:
{
addedTextures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
bubbleToObject
?:
boolean
;
bubbleToParent
?:
boolean
;
material
:
IMaterial
;
oldTextures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
removedTextures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
textures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
}
;
textureUpdate
:
{}
;
}
Hierarchy (
View Summary
)
Object3DEventMap
IObject3DEventMap
ICameraEventMap
ISceneEventMap
Index
Properties
activate
Main
added
before
Deserialize
camera
Update
dispose
geometry
Changed
geometry
Update
material
Changed
material
Update
object
Update
parent
Root
Changed
removed
select
set
View
textures
Changed
texture
Update
Properties
activate
Main
activateMain
:
{
bubbleToParent
:
boolean
;
camera
?:
null
|
ICamera
<
ICameraEventMap
>
;
ui
?:
boolean
;
}
added
added
:
{}
before
Deserialize
beforeDeserialize
:
{
material
:
IMaterial
}
&
{
bubbleToObject
:
boolean
;
bubbleToParent
:
boolean
;
data
:
unknown
;
meta
?:
SerializationMetaType
;
}
camera
Update
cameraUpdate
:
{
bubbleToParent
:
boolean
;
camera
?:
ICamera
<
ICameraEventMap
>
;
ui
?:
boolean
;
}
&
Omit
<
IObjectSetDirtyOptions
,
"bubbleToParent"
>
dispose
dispose
:
{
bubbleToParent
:
false
}
geometry
Changed
geometryChanged
:
{
bubbleToParent
:
boolean
;
geometry
:
null
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
;
object
:
IObject3D
;
oldGeometry
:
|
null
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
;
}
geometry
Update
geometryUpdate
:
{
bubbleToParent
:
boolean
;
geometry
:
IGeometry
;
object
:
IObject3D
;
}
&
AnyOptions
&
{
bubbleToObject
?:
boolean
}
material
Changed
materialChanged
:
{
bubbleToParent
:
boolean
;
material
:
|
null
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
;
object
:
IObject3D
;
oldMaterial
:
|
null
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
;
}
material
Update
materialUpdate
:
{
material
:
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
;
}
&
IMaterialSetDirtyOptions
object
Update
objectUpdate
:
{
args
?:
any
[]
;
bubbleToParent
:
boolean
;
object
:
IObject3D
}
&
Omit
<
IObjectSetDirtyOptions
,
"bubbleToParent"
,
>
parent
Root
Changed
parentRootChanged
:
{
bubbleToParent
:
boolean
;
object
:
IObject3D
;
oldParentRoot
:
|
undefined
|
IObject3D
<
IObject3DEventMap
,
undefined
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
,
undefined
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
,
>
;
}
removed
removed
:
{}
select
select
:
{
bubbleToParent
?:
boolean
;
focusCamera
?:
boolean
;
object
:
IObject3D
;
source
?:
string
;
ui
?:
boolean
;
value
?:
|
null
|
IObject3D
<
IObject3DEventMap
,
undefined
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
,
undefined
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
,
>
;
}
set
View
setView
:
{
bubbleToParent
:
boolean
;
camera
:
ICamera
;
ui
?:
boolean
}
textures
Changed
texturesChanged
:
{
addedTextures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
bubbleToObject
?:
boolean
;
bubbleToParent
?:
boolean
;
material
:
IMaterial
;
oldTextures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
removedTextures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
textures
:
Set
<
ITexture
<
TextureEventMap
>
>
;
}
texture
Update
textureUpdate
:
{}
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On This Page
Properties
activate
Main
added
before
Deserialize
camera
Update
dispose
geometry
Changed
geometry
Update
material
Changed
material
Update
object
Update
parent
Root
Changed
removed
select
set
View
textures
Changed
texture
Update
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