AbstractProtectedconstructorOptional Internal_Array with object's children.
Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
Unique number of the object instance. Expects a Integer
Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
String to match to the children's Object3D.name property.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
the property name to search for.
value of the given property.
Object's parent in the scene graph.
Dispatches 'objectUpdate' event on object.
Executes the callback on this object and all descendants.
Executes the callback on all ancestors.
Like traverse, but the callback will only be executed for visible objects
An object that can be used to store custom data about the Object3D.
Object gets rendered if true.
If this is present, only the objects in this array will be saved in the glb/gltf files, and the object.children array will be ignored. The other properties are expected to be loaded/filled at runtime by default values or from an external asset loaded from IImportResultUserData.rootPath.