Optional
TransformOptional
__autoOptional
__gltfOptional
__gltfOptional
__importextra arbitrary data saved by the importer that can be used by the plugins (like gltf material variants)
Optional
__keepUsed in GLTFObject3DExtrasExtension and iObjectCommons.upgradeObject3D
Optional
__meshOptional
__needsThis can be set to true in the importer to indicate that the source buffer should be loaded and cached in the userdata during processRaw
Optional
__objectOptional
__sourceCached source blob for the asset
Optional
__sourceCached source buffer for the asset (only cached when __needsSourceBuffer is set)
Optional
_originalOptional
_variantStarts with _
so that its not saved in gltf, but saved in json.
Optional
autoOptional
autoOptional
autoOptional
bboxshould this object be taken into account when calculating bounding box, default true
Optional
disposeOptional
excludeWhen true, this object will not be exported when exporting the scene with AssetExporter.exportObject
Optional
geometriesOptional
gltfOptional
isOptional
licenseOptional
physicsFor Physics plugins
Optional
pseudoIs centered in a parent object.
Optional
rootOptional
rootis it modelRoot in RootScene, used during serialization nad traversing ancestors
Optional
setOptional
setOptional
setOptional
userWhen false, this object will not be selectable when clicking on it.
Optional
uuidGenerated using TypeDoc
Events that should be bubbled to parent root without the need to set bubbleToParent in the event. todo: remove support for this