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    Class DepthBufferPlugin

    Depth Buffer Plugin

    Adds a pre-render pass to render the depth buffer to a render target that can be used as gbuffer or for postprocessing.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _dirty: boolean = false
    _viewer?: ThreeViewer
    _viewerListeners: PartialRecord<
        | "preRender"
        | "postRender"
        | "preFrame"
        | "postFrame"
        | "dispose"
        | "update"
        | "*"
        | "addPlugin"
        | "removePlugin"
        | "renderEnabled"
        | "renderDisabled",
        (e: IViewerEvent) => void,
    > = {}
    bufferType: TextureDataType
    constructor: typeof AViewerPluginSync & typeof AViewerPlugin
    enabled: boolean = true
    isPrimaryGBuffer: boolean
    material: MeshDepthMaterial = ...
    passId: "depth" = 'depth'
    uiConfig?: UiObjectConfig<any, string, any> = undefined
    unpackExtension: MaterialExtension = ...
    OldPluginType?: string
    PluginType: "DepthBufferPlugin" = 'DepthBufferPlugin'

    Accessors

    Methods