Optional
afterOptional
beforePasses that should run after this pass
Readonly
isGBufferReadonly
passUnique id for the pass. Used to determine the order of passes in the pipeline.
Optional
requiredPasses that are required to be present in the pipeline to run this pass.
Optional
sceneThis function gets called at the beginning of every frame where this pass would be enabled.
Renders to target
Optional
_: null | WebGLRenderTarget | WebGLMultipleRenderTargetsthis is ignored
Optional
_1: WebGLRenderTarget | WebGLMultipleRenderTargetsthis is ignored
Optional
deltaTime: numberOptional
maskActive: boolean
Passes that should run before this pass