OptionalafterOptionalbeforePasses that should run after this pass
ReadonlyisReadonlypassUnique id for the pass. Used to determine the order of passes in the pipeline.
OptionalrequiredPasses that are required to be present in the pipeline to run this pass.
OptionalsceneThis function gets called at the beginning of every frame where this pass would be enabled.
OptionalrenderToGBuffer: booleanRenders to target
Optional_: null | WebGLRenderTarget<Texture<TextureEventMap>>this is ignored
Optional_1: WebGLRenderTarget<Texture<TextureEventMap>>this is ignored
OptionaldeltaTime: numberOptionalmaskActive: boolean
Passes that should run before this pass