Class GBufferRenderPass<TP, T>

Type Parameters

Hierarchy

Implements

Constructors

Properties

_transmissiveMats: Set<[IMaterial<IMaterialEvent<IMaterialEventTypes>, IMaterialEventTypes>, number]> = ...
after?: string[]
before?: string[]
enabled: boolean = true
isGBufferRenderPass: true = true
passId: TP

Unique id for the pass. Used to determine the order of passes in the pipeline.

required?: string[]
target: T
uiConfig: UiObjectConfig<any, string, any>

Methods

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