Class GBufferRenderPass<TP, T>

Type Parameters

Hierarchy

Implements

Constructors

Properties

after?: string[]

Passes that should run before this pass

before?: string[]

Passes that should run after this pass

enabled: boolean = true
isGBufferRenderPass: true
passId: TP

Unique id for the pass. Used to determine the order of passes in the pipeline.

required?: string[]

Passes that are required to be present in the pipeline to run this pass.

scene?: IScene
target: ValOrFunc<T>
uiConfig: UiObjectConfig

Methods