Class HemisphereLight2

Hierarchy

Implements

Constructors

Properties

assetType: "light" = ...
clone: ((recursive?) => this)

Type declaration

    • (recursive?): this
    • Parameters

      • Optional recursive: boolean

      Returns this

color: Color
copy: ((source, recursive?, ...args) => this)

Type declaration

dispatchEvent: ((event) => void)

Type declaration

getObjectById: (<T>(id) => undefined | T)

Type declaration

getObjectByName: (<T>(name) => undefined | T)

Type declaration

getObjectByProperty: (<T>(name, value) => undefined | T)

Type declaration

groundColor: Color
intensity: number
isHemisphereLight2: true = true
parent: null
position: Vector3
refreshUi: ((this) => void) = iLightCommons.refreshUi

Type declaration

remove: ((...object) => this)

Type declaration

setDirty: ((this, options?) => void) = iLightCommons.setDirty

Type declaration

traverse: ((callback) => void)

Type declaration

traverseAncestors: ((callback) => void)

Type declaration

traverseVisible: ((callback) => void)

Type declaration

uiConfig: UiObjectConfig<any, string, any>
visible: boolean

Accessors

Methods

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