OptionaladdOptionalautoAutomatically center the object in the scene.
OptionalautoAutomatically scale the object according to its bounding box and the autoScaleRadius setting
OptionalautoOptionalcenterAutomatically center the geometries(pivots) in the object hierarchy before adding.
OptionalcenterThis centers the geometry while keeping the world position, i.e the mesh(Object3D) positions will change. centerGeometries must be true for this to work.
OptionalclearClear the viewer scene objects before the new object is added. Same as disposeSceneObjects but does not dispose the objects.
OptionaldisposeDispose all the scene objects before the new object is added. Same as clearSceneObjects but also disposes the objects.
Optionalimportany attached viewer config will be ignored if this is set to true
OptionalindexIndex to insert the object at in the parent's children array.
OptionallicenseAdd a license to the object
Add directly to the RootScene object instead of RootScene.modelRoot