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iCameraCommons
Variable iCameraCommons
Const
iCameraCommons
:
{
activateMain
:
(
this
:
ICamera
,
options
?:
Omit
<
ICameraEventMap
[
"activateMain"
]
,
"bubbleToParent"
>
,
_internal
?:
boolean
,
_refresh
?:
boolean
,
canvas
?:
HTMLCanvasElement
,
)
=>
void
;
copy
:
(
superCopy
:
(
source
:
ICamera
<
ICameraEventMap
>
|
Camera
<
Object3DEventMap
>
,
recursive
?:
boolean
,
distanceFromTarget
?:
number
,
worldSpace
?:
boolean
,
...
args
:
any
[]
,
)
=>
this
,
)
=>
(
source
:
ICamera
<
ICameraEventMap
>
|
Camera
<
Object3DEventMap
>
,
recursive
?:
boolean
,
distanceFromTarget
?:
number
,
worldSpace
?:
boolean
,
...
args
:
any
[]
,
)
=>
this
;
deactivateMain
:
(
this
:
ICamera
,
options
?:
Omit
<
ICameraEventMap
[
"activateMain"
]
,
"bubbleToParent"
>
,
_internal
?:
boolean
,
_refresh
?:
boolean
,
clearCanvas
?:
boolean
,
)
=>
void
;
getView
:
<
T
extends
ICameraView
=
CameraView
>
(
this
:
ICamera
,
worldSpace
?:
boolean
,
_view
?:
T
,
)
=>
T
;
refreshAspect
:
(
this
:
ICamera
,
setDirty
?:
boolean
)
=>
void
;
refreshTarget
:
(
this
:
ICamera
,
distanceFromTarget
?:
number
,
setDirty
?:
boolean
,
)
=>
void
;
refreshUi
:
(
this
:
ICamera
)
=>
void
;
setDirty
:
(
this
:
ICamera
,
options
?:
IObjectSetDirtyOptions
)
=>
void
;
setView
:
<
T
extends
ICameraView
=
CameraView
>
(
this
:
ICamera
,
view
:
T
,
)
=>
void
;
setViewFromCamera
:
(
this
:
ICamera
,
camera
:
ICamera
<
ICameraEventMap
>
|
Camera
<
Object3DEventMap
>
,
distanceFromTarget
?:
number
,
worldSpace
?:
boolean
,
)
=>
void
;
setViewToMain
:
(
this
:
ICamera
,
eventOptions
:
Omit
<
ICameraEventMap
[
"setView"
]
,
"camera"
|
"bubbleToParent"
,
>
,
)
=>
void
;
updateShaderProperties
:
(
this
:
ICamera
,
material
:
{
defines
:
Record
<
string
,
string
|
number
|
undefined
>
;
uniforms
:
{
[
p
:
string
]:
IUniform
<
any
>
}
;
}
,
)
=>
ICamera
<
ICameraEventMap
>
;
upgradeCamera
:
(
this
:
ICamera
)
=>
void
;
}
= ...
Type declaration
activateMain
:
(
this
:
ICamera
,
options
?:
Omit
<
ICameraEventMap
[
"activateMain"
]
,
"bubbleToParent"
>
,
_internal
?:
boolean
,
_refresh
?:
boolean
,
canvas
?:
HTMLCanvasElement
,
)
=>
void
copy
:
(
superCopy
:
(
source
:
ICamera
<
ICameraEventMap
>
|
Camera
<
Object3DEventMap
>
,
recursive
?:
boolean
,
distanceFromTarget
?:
number
,
worldSpace
?:
boolean
,
...
args
:
any
[]
,
)
=>
this
,
)
=>
(
source
:
ICamera
<
ICameraEventMap
>
|
Camera
<
Object3DEventMap
>
,
recursive
?:
boolean
,
distanceFromTarget
?:
number
,
worldSpace
?:
boolean
,
...
args
:
any
[]
,
)
=>
this
deactivateMain
:
(
this
:
ICamera
,
options
?:
Omit
<
ICameraEventMap
[
"activateMain"
]
,
"bubbleToParent"
>
,
_internal
?:
boolean
,
_refresh
?:
boolean
,
clearCanvas
?:
boolean
,
)
=>
void
getView
:
<
T
extends
ICameraView
=
CameraView
>
(
this
:
ICamera
,
worldSpace
?:
boolean
,
_view
?:
T
,
)
=>
T
refreshAspect
:
(
this
:
ICamera
,
setDirty
?:
boolean
)
=>
void
refreshTarget
:
(
this
:
ICamera
,
distanceFromTarget
?:
number
,
setDirty
?:
boolean
)
=>
void
refreshUi
:
(
this
:
ICamera
)
=>
void
setDirty
:
(
this
:
ICamera
,
options
?:
IObjectSetDirtyOptions
)
=>
void
setView
:
<
T
extends
ICameraView
=
CameraView
>
(
this
:
ICamera
,
view
:
T
)
=>
void
setViewFromCamera
:
(
this
:
ICamera
,
camera
:
ICamera
<
ICameraEventMap
>
|
Camera
<
Object3DEventMap
>
,
distanceFromTarget
?:
number
,
worldSpace
?:
boolean
,
)
=>
void
setViewToMain
:
(
this
:
ICamera
,
eventOptions
:
Omit
<
ICameraEventMap
[
"setView"
]
,
"camera"
|
"bubbleToParent"
>
,
)
=>
void
updateShaderProperties
:
(
this
:
ICamera
,
material
:
{
defines
:
Record
<
string
,
string
|
number
|
undefined
>
;
uniforms
:
{
[
p
:
string
]:
IUniform
<
any
>
}
;
}
,
)
=>
ICamera
<
ICameraEventMap
>
upgradeCamera
:
(
this
:
ICamera
)
=>
void
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