Variable iCameraCommonsConst
iCameraCommons: { activateMain: ( this: ICamera, options?: Partial<ICameraEvent>, _internal?: boolean, _refresh?: boolean, ) => void; copy: ( superCopy: ( source: this, recursive?: boolean, distanceFromTarget?: number, worldSpace?: boolean, ...args: any[], ) => this, ) => ( source: this, recursive?: boolean, distanceFromTarget?: number, worldSpace?: boolean, ...args: any[], ) => this; deactivateMain: ( this: ICamera, options?: Partial<ICameraEvent>, _internal?: boolean, _refresh?: boolean, ) => void; refreshTarget: ( this: ICamera, distanceFromTarget?: number, setDirty?: boolean, ) => void; refreshUi: (this: ICamera) => void; setDirty: (this: ICamera, options?: IObjectSetDirtyOptions) => void; upgradeCamera: (this: ICamera) => void;} = ... Type declaration
activateMain: (
this: ICamera,
options?: Partial<ICameraEvent>,
_internal?: boolean,
_refresh?: boolean,
) => void
copy: (
superCopy: (
source: this,
recursive?: boolean,
distanceFromTarget?: number,
worldSpace?: boolean,
...args: any[],
) => this,
) => (
source: this,
recursive?: boolean,
distanceFromTarget?: number,
worldSpace?: boolean,
...args: any[],
) => this
deactivateMain: (
this: ICamera,
options?: Partial<ICameraEvent>,
_internal?: boolean,
_refresh?: boolean,
) => void
refreshTarget: (this: ICamera, distanceFromTarget?: number, setDirty?: boolean) => void
refreshUi: (this: ICamera) => void
upgradeCamera: (this: ICamera) => void