Variable iCameraCommonsConst

iCameraCommons: {
    activateMain: (
        this: ICamera,
        options?: Partial<ICameraEvent>,
        _internal?: boolean,
        _refresh?: boolean,
    ) => void;
    copy: (
        superCopy: (
            source: this,
            recursive?: boolean,
            distanceFromTarget?: number,
            worldSpace?: boolean,
            ...args: any[],
        ) => this,
    ) => (
        source: this,
        recursive?: boolean,
        distanceFromTarget?: number,
        worldSpace?: boolean,
        ...args: any[],
    ) => this;
    deactivateMain: (
        this: ICamera,
        options?: Partial<ICameraEvent>,
        _internal?: boolean,
        _refresh?: boolean,
    ) => void;
    refreshTarget: (
        this: ICamera,
        distanceFromTarget?: number,
        setDirty?: boolean,
    ) => void;
    refreshUi: (this: ICamera) => void;
    setDirty: (this: ICamera, options?: IObjectSetDirtyOptions) => void;
    upgradeCamera: (this: ICamera) => void;
} = ...

Type declaration

  • activateMain: (
        this: ICamera,
        options?: Partial<ICameraEvent>,
        _internal?: boolean,
        _refresh?: boolean,
    ) => void
  • copy: (
        superCopy: (
            source: this,
            recursive?: boolean,
            distanceFromTarget?: number,
            worldSpace?: boolean,
            ...args: any[],
        ) => this,
    ) => (
        source: this,
        recursive?: boolean,
        distanceFromTarget?: number,
        worldSpace?: boolean,
        ...args: any[],
    ) => this
  • deactivateMain: (
        this: ICamera,
        options?: Partial<ICameraEvent>,
        _internal?: boolean,
        _refresh?: boolean,
    ) => void
  • refreshTarget: (this: ICamera, distanceFromTarget?: number, setDirty?: boolean) => void
  • refreshUi: (this: ICamera) => void
  • setDirty: (this: ICamera, options?: IObjectSetDirtyOptions) => void
  • upgradeCamera: (this: ICamera) => void