Variable iCameraCommonsConst
iCameraCommons: {
activateMain: ((this, options?, _internal?, _refresh?) => void);
copy: ((superCopy) => ((source, recursive?, distanceFromTarget?, worldSpace?, ...args) => this));
deactivateMain: ((this, options?, _internal?, _refresh?) => void);
refreshTarget: ((this, distanceFromTarget?, setDirty?) => void);
refreshUi: ((this) => void);
setDirty: ((this, options?) => void);
upgradeCamera: ((this) => void);
} = ...
Type declaration
activateMain: ((this, options?, _internal?, _refresh?) => void)
- (this, options?, _internal?, _refresh?): void
Parameters
_internal: boolean = false
_refresh: boolean = true
Returns void
copy: ((superCopy) => ((source, recursive?, distanceFromTarget?, worldSpace?, ...args) => this))
- (superCopy): ((source, recursive?, distanceFromTarget?, worldSpace?, ...args) => this)
Parameters
superCopy: ((source, recursive?, distanceFromTarget?, worldSpace?, ...args) => this)
- (source, recursive?, distanceFromTarget?, worldSpace?, ...args): this
Parameters
source: this
Optional
recursive: boolean
Optional
distanceFromTarget: number
Optional
worldSpace: boolean
Rest
...args: any[]
Returns this
Returns ((source, recursive?, distanceFromTarget?, worldSpace?, ...args) => this)
- (source, recursive?, distanceFromTarget?, worldSpace?, ...args): this
Parameters
source: this
Optional
recursive: boolean
Optional
distanceFromTarget: number
Optional
worldSpace: boolean
Rest
...args: any[]
Returns this
deactivateMain: ((this, options?, _internal?, _refresh?) => void)
- (this, options?, _internal?, _refresh?): void
Parameters
_internal: boolean = false
_refresh: boolean = true
Returns void
refreshTarget: ((this, distanceFromTarget?, setDirty?) => void)
- (this, distanceFromTarget?, setDirty?): void
Parameters
distanceFromTarget: number = 4
setDirty: boolean = true
Returns void
refreshUi: ((this) => void)
setDirty: ((this, options?) => void)
- (this, options?): void
Returns void
upgradeCamera: ((this) => void)