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ThreePipe
ThreePipe
BufferGeometry2
Class BufferGeometry2<Attributes>
Type Parameters
Attributes
extends
NormalOrGLBufferAttributes
=
NormalBufferAttributes
Hierarchy
BufferGeometry
<
Attributes
,
IGeometryEvent
,
IGeometryEventTypes
>
BufferGeometry2
Implements
IGeometry
<
Attributes
>
Index
Constructors
constructor
Properties
applied
Meshes
asset
Type
center2
refresh
Ui
set
Dirty
Constructors
constructor
new
BufferGeometry2
<
Attributes
extends
NormalOrGLBufferAttributes
=
NormalBufferAttributes
,
>
()
:
BufferGeometry2
<
Attributes
>
Type Parameters
Attributes
extends
NormalOrGLBufferAttributes
=
NormalBufferAttributes
Returns
BufferGeometry2
<
Attributes
>
Properties
applied
Meshes
appliedMeshes
:
Set
<
IObject3D
>
= ...
asset
Type
assetType
:
"geometry"
center2
center2
:
(
this
:
IGeometry
,
offset
?:
Vector3
,
keepWorldPosition
?:
boolean
,
setDirty
?:
boolean
,
)
=>
()
=>
void
= iGeometryCommons.center2
Same as center but returns a function to undo the centering
refresh
Ui
refreshUi
:
(
this
:
IGeometry
)
=>
void
= iGeometryCommons.refreshUi
set
Dirty
setDirty
:
(
this
:
IGeometry
,
options
?:
IGeometrySetDirtyOptions
)
=>
void
= iGeometryCommons.setDirty
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Constructors
constructor
Properties
applied
Meshes
asset
Type
center2
refresh
Ui
set
Dirty
ThreePipe
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Same as center but returns a function to undo the centering