Class BufferGeometry2<Attributes>

Type Parameters

Hierarchy

Implements

Constructors

Properties

appliedMeshes: Set<IObject3D> = ...
assetType: "geometry"
center2: (
    this: IGeometry,
    offset?: Vector3,
    keepWorldPosition?: boolean,
    setDirty?: boolean,
) => () => void = iGeometryCommons.center2

Same as center but returns a function to undo the centering

refreshUi: (this: IGeometry) => void = iGeometryCommons.refreshUi
setDirty: (this: IGeometry, options?: IGeometrySetDirtyOptions) => void = iGeometryCommons.setDirty