Const
Optional
target: Vector3Optional
offset: Vector3Optional
keepWorldPosition: booleanCreates a clone of this BufferGeometry
Creates a clone of this BufferGeometry
Frees the GPU-related resources allocated by this instance.
Call this method whenever this instance is no longer used in your app.
Disposes the geometry from the GPU. Set force to false if not sure the geometry is used by any object in the scene. // todo add check for visible in scene also? or is that overkill
Optional
force: booleanwhen true, same as three.js dispose. when false, only disposes if disposeOnIdle not false and not used by any object in the scene. default: true
Optional
options: IGeometrySetDirtyOptionsGenerated using TypeDoc
Center the geometry based on the bounding box.