Returns a clone of this
object and optionally all descendants.
Optional
recursive: booleanIf true, descendants of the object are also cloned. Default true
Copy the given object into this object
Optional
recursive: booleanIf true, descendants of the object are also copied. Default true
Note: event listeners and user-defined callbacks (.onAfterRender and .onBeforeRender) are not copied.
Fire an event type.
The event that gets fired.
Searches through an object and its children, starting with the object itself, and returns the first with a matching id.
Searches through an object and its children, starting with the object itself, and returns the first with a matching name.
Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.
Readonly
isObject's parent in the scene graph.
Group for info on manually grouping objects.
Dispatches 'objectUpdate' event on object.
Executes the callback on this object and all descendants.
Executes the callback on all ancestors.
Like traverse, but the callback will only be executed for visible objects
Static
Object
Array with object's children.