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    Class TransformControls2

    Hierarchy (View Summary)

    Implements

    Index

    Constructors

    Properties

    _savedSettings: any = ...
    assetType: "widget" = ...
    axis: null | "X" | "Y" | "Z" | "E" | "XY" | "YZ" | "XZ" | "XYZ" | "XYZE"
    camera: Camera

    Array with object's children.

    THREE.Object3DGroup | Group for info on manually grouping objects.

    []

    domElement: HTMLElement
    dragging: boolean
    enabled: boolean
    getObjectById: (
        id: number,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a matching id.

    Type declaration

    Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.

    id

    getObjectByName: (
        name: string,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a matching name.

    Type declaration

    Note that for most objects the name is an empty string by default You will have to set it manually to make use of this method.

    getObjectByProperty: (
        name: string,
        value: string,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.

    Type declaration

    isTransformControls: true
    isWidget: true = ...
    lockProps: undefined | string[] = undefined
    mode: "translate" | "rotate" | "scale"
    mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE }
    object:
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >
    parent:
        | null
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Object's parent in the scene graph.

    An object can have at most one parent.

    null

    refreshUi: any = ...
    rotationSnap: null | number
    scaleSnap: null | number
    setDirty: any = ...

    Dispatches 'objectUpdate' event on object.

    showX: boolean
    showY: boolean
    showZ: boolean
    size: number
    space: "world" | "local"
    translationSnap: null | number
    traverse: (callback: (object: IObject3D) => void) => void

    Executes the callback on this object and all descendants.

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Note: Modifying the scene graph inside the callback is discouraged.

    traverseAncestors: (callback: (object: IObject3D) => void) => void

    Executes the callback on all ancestors.

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Note: Modifying the scene graph inside the callback is discouraged.

    traverseVisible: (callback: (object: IObject3D) => void) => void

    Like traverse, but the callback will only be executed for visible objects

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Descendants of invisible objects are not traversed. Note: Modifying the scene graph inside the callback is discouraged.

    ObjectConstructors: {
        LineBasicMaterial: typeof LineBasicMaterial;
        MeshBasicMaterial: typeof MeshBasicMaterial;
    }

    Accessors

    Methods