ThreeFirstPersonControlsPlugin
Example — Source Code — API Reference
ThreeFirstPersonControlsPlugin adds support for using FirstPersonControls from three.js. It works similar to idle look around in first person games, it does not captures the mouse pointer.
After the plugin is added, it adds support for setting threeFirstPerson
as the key in scene.mainCamera.controlMode
.
Sample Usage
typescript
import {ThreeViewer, ThreeFirstPersonControlsPlugin, Mesh2} from 'threepipe'
const viewer = new ThreeViewer({...})
viewer.addPluginSync(ThreeFirstPersonControlsPlugin)
// after some user action
viewer.scene.mainCamera.controlsMode = 'threeFirstPerson'
// switch back to default orbit controls
viewer.scene.mainCamera.controlsMode = 'orbit'