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checkTexMapReference
Function checkTexMapReference
checkTexMapReference
(
prop
:
string
,
object
:
|
IMaterial
<
IMaterialEventMap
>
|
IObject3D
<
IObject3DEventMap
,
undefined
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
,
undefined
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
,
>
|
IObject3DUserData
|
IMaterialUserData
,
maps
:
Set
<
ITexture
<
TextureEventMap
>
>
,
deep
?:
boolean
,
)
:
void
Check if a texture/map exists at a given property of an object/material.
Parameters
prop
:
string
object
:
|
IMaterial
<
IMaterialEventMap
>
|
IObject3D
<
IObject3DEventMap
,
undefined
|
IGeometry
<
NormalBufferAttributes
,
BufferGeometryEventMap
>
,
undefined
|
IMaterial
<
IMaterialEventMap
>
|
IMaterial
<
IMaterialEventMap
>
[]
,
>
|
IObject3DUserData
|
IMaterialUserData
maps
:
Set
<
ITexture
<
TextureEventMap
>
>
deep
:
boolean
= false
Returns
void
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Check if a texture/map exists at a given property of an object/material.