ThreePipe
    Preparing search index...

    Class LineHelper

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    _sChildren?: Object3D<Object3DEventMap>[]

    If this is present, only the objects in this array will be saved in the glb/gltf files, and the object.children array will be ignored. The other properties are expected to be loaded/filled at runtime by default values or from an external asset loaded from IImportResultUserData.rootPath.

    • for embedded objects.
    assetType: "widget" = ...
    autoUpgradeChildren: boolean = false

    Array with object's children.

    THREE.Object3DGroup | Group for info on manually grouping objects.

    []

    editableHandleColor: number = 0xEF0065
    editableHandleSize: number = 0.1
    geometry: undefined
    getObjectById: (
        id: number,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a matching id.

    Type declaration

    Note that ids are assigned in chronological order: 1, 2, 3, ..., incrementing by one for each new object.

    id

    getObjectByName: (
        name: string,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a matching name.

    Type declaration

    Note that for most objects the name is an empty string by default You will have to set it manually to make use of this method.

    getObjectByProperty: (
        name: string,
        value: string,
    ) =>
        | undefined
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Searches through an object and its children, starting with the object itself, and returns the first with a property that matches the value given.

    Type declaration

    handleColor: number = 0x0093FD
    handleSize: number = 0.05
    isWidget: true = ...
    line: LineType
    material: undefined
    object: undefined | Object3D<Object3DEventMap> & IUiConfigContainer<any, string>
    parent:
        | null
        | IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >

    Object's parent in the scene graph.

    An object can have at most one parent.

    null

    refreshUi: (this: IObject3D) => void = iObjectCommons.refreshUi
    setDirty: (
        this: IObject3D,
        options?: IObjectSetDirtyOptions,
        ...args: any[],
    ) => void = iObjectCommons.setDirty

    Dispatches 'objectUpdate' event on object.

    traverse: (callback: (object: IObject3D) => void) => void

    Executes the callback on this object and all descendants.

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Note: Modifying the scene graph inside the callback is discouraged.

    traverseAncestors: (callback: (object: IObject3D) => void) => void

    Executes the callback on all ancestors.

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Note: Modifying the scene graph inside the callback is discouraged.

    traverseVisible: (callback: (object: IObject3D) => void) => void

    Like traverse, but the callback will only be executed for visible objects

    Type declaration

      • (callback: (object: IObject3D) => void): void
      • Parameters

        • callback: (object: IObject3D) => void

          A function with as first argument an Object3D object.

        Returns void

    Descendants of invisible objects are not traversed. Note: Modifying the scene graph inside the callback is discouraged.

    uiConfig: UiObjectConfig<any, string, any> = ...

    An object that can be used to store custom data about the Object3D.

    It should not hold references to functions as these will not be cloned.

    {}

    visible: boolean = true

    Object gets rendered if true.

    true

    Accessors

    • get modelObject(): this

      Returns this

      use this instead

    Methods