automatically add the svg to the viewer container and style it same as the viewer is position is absolute
Protected_Protected Readonly_Protected Optional_Protected_Protected Optional_Protected_Update meshes on every render. If this is false, meshes will only be updated when they change. (tracked using objectUpdate event)
Readonlyautoautomatically add the svg to the viewer container and style it same as the viewer is position is absolute
Automatically create SVG objects for all meshes in the scene.
If this is false, you will have to manually create SVG objects for meshes using makeSVGObject method.
Automatically render when camera or any object changes.
Min and Max Crease angle for mesh edges.
Draw hidden contours of meshes.
Draw image fills. (fill image from rendered canvas image). Make sure canvas is rendered(and render pipeline has a render pass) before calling this.
Draw polygon fills. (fill color from material.color)
Use the fill pass to draw polygons.(both fills and strokes)
Draw polygon strokes. (stroke color from material.color)
Draw visible contours of meshes.
ReadonlyrendererReadonlysvgOptionaluiStatic Optional ReadonlyOldStatic ReadonlyPluginStaticSVG_Protected_Protected_Protected_Protected_Protected_Optionalroot: IObject3D<Protected_Protected_Optionalprefix: stringProtected_Optionalmeta: SerializationMetaTypeOptionalmeta: SerializationMetaType
SVG Rendering from 3d scenes helper plugin using three-svg-renderer (GPLV3 Licenced)