automatically add the svg to the viewer container and style it same as the viewer is position is absolute
Protected
_dirtyProtected
Readonly
_fillProtected
Optional
_lastProtected
_meshesPrivate
_meshesPrivate
_renderingProtected
Optional
_viewerProtected
_viewerUpdate meshes on every render. If this is false, meshes will only be updated when they change. (tracked using objectUpdate event)
Readonly
autoautomatically add the svg to the viewer container and style it same as the viewer is position is absolute
Automatically create SVG objects for all meshes in the scene.
If this is false, you will have to manually create SVG objects for meshes using makeSVGObject
method.
Automatically render when camera or any object changes.
Min and Max Crease angle for mesh edges.
Draw hidden contours of meshes.
Draw image fills. (fill image from rendered canvas image). Make sure canvas is rendered(and render pipeline has a render pass) before calling this.
Draw polygon fills. (fill color from material.color)
Draw polygon strokes. (stroke color from material.color)
Use the fill pass to draw polygons.(both fills and strokes)
Draw visible contours of meshes.
Readonly
rendererReadonly
svgOptional
uiStatic
Optional
Readonly
OldStatic
Readonly
PluginStatic
SVG_Protected
_onProtected
_onProtected
_onProtected
_onProtected
_refreshProtected
_refreshProtected
_storeProtected
_toggleOptional
meta: SerializationMetaTypeGenerated using TypeDoc
SVG Rendering from 3d scenes helper plugin using three-svg-renderer (GPLV3 Licenced)