Constructors

Properties

intersections: MeshIntersectionInfo = ...
polygons: {
    assigned: number;
    insidePointErrors: number;
    nonAssigned: number;
    smallAreaIgnored: number;
} = ...
times: {
    assignPolygons: number;
    computeChains: number;
    computePolygons: number;
    find2dSingularities: number;
    find3dSingularities: number;
    meshIntersections: number;
    setupEdges: number;
    setupFaceMap: number;
    setupPoints: number;
    updateBVH: number;
    updateGeometries: number;
    updateHES: number;
    visibility: number;
    worldTransform: number;
} = ...

Record or times in ms

totalTime: number = Infinity
visibility: { nbRaycasts: number; nbTests: number } = ...