intersections
intersections: MeshIntersectionInfo = ...
polygons
polygons: {
assigned: number;
insidePointErrors: number;
nonAssigned: number;
smallAreaIgnored: number;
} = ...
times
times: {
assignPolygons: number;
computeChains: number;
computePolygons: number;
find2dSingularities: number;
find3dSingularities: number;
meshIntersections: number;
setupEdges: number;
setupFaceMap: number;
setupPoints: number;
updateBVH: number;
updateGeometries: number;
updateHES: number;
visibility: number;
worldTransform: number;
} = ...
totalTime
totalTime: number = Infinity
visibility
visibility: { nbRaycasts: number; nbTests: number } = ...
Record or times in ms