Mesh object that can be rendered as SVG. Wrapper class around three mesh object that duplicates geometry if needed (i.e. for SkinnedMesh) and computes BVH and HalfEdgeStructure on demand)

Constructors

Properties

bvh: MeshBVH
bvhOptions: MeshBVHOptions
drawFills: boolean = true
drawHiddenContours: boolean = true
drawVisibleContours: boolean = true
hes: HalfedgeDS
isUsingBVHForRaycasting: boolean = false
sourceMesh: Mesh<BufferGeometry<NormalBufferAttributes, Event, string>, Material<Event, string> | Material<Event, string>[]>
texture?: SVGTexture
threeMesh: Mesh<BufferGeometry<NormalBufferAttributes, Event, string>, Material<Event, string> | Material<Event, string>[]> = ...

Accessors

Methods

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