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    Class LineSegmentsGeometry2<Attributes, TE>

    Type Parameters

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    appliedMeshes: Set<
        IObject3D<
            IObject3DEventMap,
            undefined
            | IGeometry<NormalBufferAttributes, BufferGeometryEventMap>,
            undefined | IMaterial<IMaterialEventMap> | IMaterial<IMaterialEventMap>[],
        >,
    > = ...

    Objects in the scene that are using this geometry. This is set in the Object3DManager when the objects are added/removed from the scene. Do not modify this set directly.

    assetType: "geometry"
    center2: (
        this: IGeometry,
        offset?: Vector3,
        keepWorldPosition?: boolean,
        setDirty?: boolean,
    ) => () => void = iGeometryCommons.center2

    Same as center but returns a function to undo the centering

    refreshUi: (this: IGeometry) => void = iGeometryCommons.refreshUi
    setDirty: (this: IGeometry, options?: IGeometrySetDirtyOptions) => void = iGeometryCommons.setDirty

    An object that can be used to store custom data about the BufferGeometry. It should not hold references to functions as these will not be cloned.

    {}

    Methods