Optional
Internal
_Optional
addAdd directly to the RootScene object instead of RootScene.modelRoot
Optional
autoAutomatically center the object in the scene.
Optional
autodefault = true, if true, the importer will automatically import the contents of zip files, if zip importer is registered.
Optional
autoAutomatically scale the object according to its bounding box and the autoScaleRadius setting
Optional
autoOptional
autoAutomatically set any loaded image(ITexture) file as the scene background
Optional
autoAutomatically set any loaded HDR, EXR file as the scene environment map
Optional
centerAutomatically center the geometries(pivots) in the object hierarchy before adding.
Optional
centerThis centers the geometry while keeping the world position, i.e the mesh(Object3D) positions will change. centerGeometries must be true for this to work.
Optional
clearClear the viewer scene objects before the new object is added. Same as disposeSceneObjects but does not dispose the objects.
Optional
disposeDispose all the scene objects before the new object is added. Same as clearSceneObjects but also disposes the objects.
Optional
forcedefault = false. If true, the importer will reprocess the imported objects, even if they are already processed.
Optional
generatedefault = undefined, only used for textures
Optional
importany attached viewer config will be ignored if this is set to true
Optional
licenseAdd a license to the object
Optional
processOptional
processdefault = true, toggle to control the processing of the raw objects in the proecssRaw method
Optional
replaceIf true, the importer will replace any three.js camera instances with upgraded cameras default = true
Optional
replaceIf true, the importer will replace any three.js light instances with upgraded lights default = true
Optional
replaceIf true, the importer will replace any three.js material instances with upgraded materials default = true
Optional
rootinternal use
default = false, if set to true, it will test if the data textures are complete. [internal use]