Optional Internal_OptionaladdAdd directly to the RootScene object instead of RootScene.modelRoot
OptionalautoAutomatically center the object in the scene.
Optionalautodefault = true, if true, the importer will automatically import the contents of zip files, if zip importer is registered.
OptionalautoAutomatically scale the object according to its bounding box and the autoScaleRadius setting
OptionalautoOptionalautoAutomatically set any loaded image(ITexture) file as the scene background
OptionalautoAutomatically set any loaded HDR, EXR file as the scene environment map
OptionalcenterAutomatically center the geometries(pivots) in the object hierarchy before adding.
OptionalcenterThis centers the geometry while keeping the world position, i.e the mesh(Object3D) positions will change. centerGeometries must be true for this to work.
OptionalclearClear the viewer scene objects before the new object is added. Same as disposeSceneObjects but does not dispose the objects.
OptionaldisposeDispose all the scene objects before the new object is added. Same as clearSceneObjects but also disposes the objects.
Optionalforcedefault = false. If true, the importer will reprocess the imported objects, even if they are already processed.
Optionalgeneratedefault = undefined, only used for textures
Optionalimportany attached viewer config will be ignored if this is set to true
OptionalindexIndex to insert the object at in the parent's children array.
OptionallicenseAdd a license to the object
OptionalprocessOptionalprocessdefault = true, toggle to control the processing of the raw objects in the proecssRaw method
OptionalreplaceIf true, the importer will replace any three.js camera instances with upgraded cameras default = true
OptionalreplaceIf true, the importer will replace any three.js light instances with upgraded lights default = true
OptionalreplaceIf true, the importer will replace any three.js material instances with upgraded materials default = true
default = false, if set to true, it will test if the data textures are complete. [internal use]